The U.S demographic
and cultural forces can be involved in the increased demand for the Japanese
entertainment.
In U.S,
changing age structure of population is also one of the reasons behind the
increased demand of anime and manga products. About 76 million (approx.) of U.S
population is categorized by Generation Y (born between 1977 and 1994), leaving
behind Generation Xers and almost equal in size to Baby Boomers. Generation Y
has created a large teen and young adult market. Weekly Shonen Jump’s primary
audience is boys 9 to 14 years old. The magazine also enjoys a strong following
with high school students, college students and adults. Its many popular titles
have gone beyond the pages of manga, becoming television anime series, feature films,
OVAs (direct-to-video anime) and video games. Financially, in 2005, manga
represented a market of one of $180 million in the United States and was the
fastest growing segment of books in the U.S.
Beside
demographic forces, cultural forces also play their role in the increased
demand of Japanese entertainment in the U.S. The trend has been observed that
people of U.S tend to prefer home entertainment rather than going out for
hangout or picnic etc. With DVD players in most of the homes, broadband
connections, cable connections, people are entertained at their own places
without spending much on outdoor stuff. One of the distinguished
characteristics of Gen Yers is their comfort and fluency with computer, digital
and internet technology. A large percentage of teens use internet and taking
advantage of free online games of manga and anime. This attitude of U.S citizens
also adds to the increased demand of Japanese entertainment products.
By Muhammad Aleem Ashraf.
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